Last updated 10th May 2025: new devlog entry
1st February 2025
Trying out a bit different pace for the game: while keeping new weapons spawning at a high rate, I could reduce the ammo of the guns by a lot. This would keep the action around the spawners.
There's a new level too. I'm switching from adding fun stuff into one single test level to making levels that make more sense, and seeing what elements, items and decorations and what not, would fit in that specific level.
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